https://github.com/Allar/ue5-style-guide/
Most Common
| 资产类型 |
前缀 |
后缀 |
| Level / Map |
|
|
| Level (Persistent) |
|
_P |
| Level (Audio) |
|
_Audio |
| Level (Lighting) |
|
_Lighting |
| Level (Geometry) |
|
_Geo |
| Level (Gameplay) |
|
_Gameplay |
| Blueprint |
BP_ |
|
| Material |
M_ |
|
| Static Mesh |
S_ |
|
| Skeletal Mesh |
SK_ |
|
| Texture |
T_ |
_? |
| Particle System |
PS_ |
|
| Widget Blueprint |
WBP_ |
|
动画
| 资产类型 |
前缀 |
后缀 |
| Aim Offset |
AO_ |
|
| Aim Offset 1D |
AO_ |
|
| Animation Blueprint |
ABP_ |
|
| Animation Composite |
AC_ |
|
| Animation Montage |
AM_ |
|
| Animation Sequence |
A_ |
|
| Blend Space |
BS_ |
|
| Blend Space 1D |
BS_ |
|
| Level Sequence |
LS_ |
|
| Morph Target |
MT_ |
|
| Paper Flipbook |
PFB_ |
|
| Rig |
Rig_ |
|
| Skeletal Mesh |
SK_ |
|
| Skeleton |
SKEL_ |
|
AI
| 资产类型 |
前缀 |
后缀 |
| AI Controller |
AIC_ |
|
| Behavior Tree |
BT_ |
|
| Blackboard |
BB_ |
|
| Decorator |
BTDecorator_ |
|
| Service |
BTService_ |
|
| Task |
BTTask_ |
|
| Environment Query |
EQS_ |
|
| EnvQueryContext |
EQS_ |
Context |
蓝图
| 资产类型 |
前缀 |
后缀 |
| Blueprint |
BP_ |
|
| Blueprint Component |
BP_ |
Component |
| Blueprint Function Library |
BPFL_ |
|
| Blueprint Interface |
BPI_ |
|
| Blueprint Macro Library |
BPML_ |
|
| Enumeration |
E |
|
| Structure |
F or S |
|
| Tutorial Blueprint |
TBP_ |
|
| Widget Blueprint |
WBP_ |
|
材质
| 资产类型 |
前缀 |
后缀 |
| Material |
M_ |
|
| Material (Post Process) |
PP_ |
|
| Material Function |
MF_ |
|
| Material Instance |
MI_ |
|
| Material Parameter Collection |
MPC_ |
|
| Subsurface Profile |
SP_ |
|
| Physical Materials |
PM_ |
|
| Decal |
M_, MI_ |
_Decal |
纹理
| 资产类型 |
前缀 |
后缀 |
| Texture |
T_ |
|
| Texture (Diffuse/Albedo/Base Color) |
T_ |
_D |
| Texture (Normal) |
T_ |
_N |
| Texture (Roughness) |
T_ |
_R |
| Texture (Alpha/Opacity) |
T_ |
_A |
| Texture (Ambient Occlusion) |
T_ |
_O |
| Texture (Bump) |
T_ |
_B |
| Texture (Emissive) |
T_ |
_E |
| Texture (Mask) |
T_ |
_M |
| Texture (Specular) |
T_ |
_S |
| Texture (Metallic) |
T_ |
_M |
| Texture (Packed) |
T_ |
_* |
| Texture Cube |
TC_ |
|
| Media Texture |
MT_ |
|
| Render Target |
RT_ |
|
| Cube Render Target |
RTC_ |
|
| Texture Light Profile |
TLP |
|
其他
| 资产类型 |
前缀 |
后缀 |
| Animated Vector Field |
VFA_ |
|
| Camera Anim |
CA_ |
|
| Color Curve |
Curve_ |
_Color |
| Curve Table |
Curve_ |
_Table |
| Data Asset |
*_ |
|
| Data Table |
DT_ |
|
| Float Curve |
Curve_ |
_Float |
| Foliage Type |
FT_ |
|
| Force Feedback Effect |
FFE_ |
|
| Landscape Grass Type |
LG_ |
|
| Landscape Layer |
LL_ |
|
| Matinee Data |
Matinee_ |
|
| Media Player |
MP_ |
|
| File Media Source |
FMS_ |
|
| Object Library |
OL_ |
|
| Redirector |
|
|
| Sprite Sheet |
SS_ |
|
| Static Vector Field |
VF_ |
|
| Substance Graph Instance |
SGI_ |
|
| Substance Instance Factory |
SIF_ |
|
| Touch Interface Setup |
TI_ |
|
| Vector Curve |
Curve_ |
_Vector |
Paper 2D
| 资产类型 |
前缀 |
后缀 |
| Paper Flipbook |
PFB_ |
|
| Sprite |
SPR_ |
|
| Sprite Atlas Group |
SPRG_ |
|
| Tile Map |
TM_ |
|
| Tile Set |
TS_ |
|
物理
| 资产类型 |
前缀 |
后缀 |
| Physical Material |
PM_ |
|
| Physics Asset |
PHYS_ |
|
| Destructible Mesh |
DM_ |
|
声音
| 资产类型 |
前缀 |
后缀 |
| Dialogue Voice |
DV_ |
|
| Dialogue Wave |
DW_ |
|
| Media Sound Wave |
MSW_ |
|
| Reverb Effect |
Reverb_ |
|
| Sound Attenuation |
ATT_ |
|
| Sound Class |
|
|
| Sound Concurrency |
|
_SC |
| Sound Cue |
A_ |
_Cue |
| Sound Mix |
Mix_ |
|
| Sound Wave |
A_ |
|
UI
| 资产类型 |
前缀 |
后缀 |
| Font |
Font_ |
|
| Slate Brush |
Brush_ |
|
| Slate Widget Style |
Style_ |
|
| Widget Blueprint |
WBP_ |
|
Effects
| 资产类型 |
前缀 |
后缀 |
| Particle System |
PS_ |
|
| Material (Post Process) |
PP_ |
|